Monsters Get-Ins
Brown soldier - Let's you launch missiles! 10 BP per shot.
Blue soldier - Gives you a gun that fires three shots, bit
like
the ice plants that appeared in chapter 4.
4
BP per shot.
Green Soldier - The most powerful ability in the game - drops
bombs
that does close to 1000 pts of damage.
It's
sure to kill anything, yes, but the
downside
is that it uses 50BP, which seems
rather
costly to kill anyone or anything with!
Pink Soldier - Wields a sword and a shield. Their ability lets
you do a large sword slash costing 8BP.
After a much-deserved rest, talk to your raft-building friend
Jan and then go up to the plant-keeper at 6.00am. Now go talk to
everyone in the village again, and one of them will give you an
item - go talk to the plant keeper again, and then you'll get
your final quest. Go back to the area with all those once steamy
pipes, go all the way to the end and climb the other wall (on the
left). Wait until it starts to rain if it hasn't already, then
use your wind magic on the symbol there. You're now in the bad
guy's outer base.
First, use your earth magic on the four symbols (you'll need to
hammer them twice each) to open the door; then use the water
magic on the waterfall. Now use your fire rune on all three
symbols to get to the top of the fortress, and get the Master Rune.
You'll chat with a familiar baddie and get to see the sky castle.
In the next area you can use the save box, then use your new
ability to get pass. For some reason, you can't sleep here, so
guard your life carefully. You'll meet the baddie again and this
time you fight him.
Midboss - Bomber Nut - This guy throws bombs extensively. Look
for a free area to avoid the bombs - it's somewhere near the
bottom of the screen. Use your hardest hitting combos (the people
at the castle should have taught you an extensive amount of them
by now!) and he's done for.
In the area after the boss, you can save the game. When you reach a
large blocks, pound them with your quake magic a few times to reveal
passageways. Now, use you master magic extensively to float over the
spikes. Go all the way right, then, in the next room sling yourself
to the upper right and enter the door.
Light the torches you see in the next room (you should know how to
do that by now, right?) and you'll see a crushing block. Jump on
it the get pass. Then, in the next area, put out the torches. Go
through the right door by flight. Now comes a tricky part - you
have to use your master magic to float into the middle pathway. Not
easy! Jump, and then activate the master magic at the very center
of the drop pass. Practice makes perfect, you know. Pass the
spikes, and there's another familiar mid-boss for you to fight.
Midboss #2 - Flamer - This guy has a few attacks that are a pain
to dodge, but it can be done. Use your sword combos once he's
charging up, then run off once he attacks. It takes a while, but
it works!
Now you've reached the sky castle! Break your way through and
you'll reach a small maze - trial and error will get you pass here.
Break your way through again and you'll encounter a climbable wall
(so climb it!!). Kill the plants, break the fountain, kill the
flame-throwing bots and use the platform to get up.
Break your way through here too (destructive fella, this Musashi)
and then, when you reach the big spinning head, break it with your
flame magic. You'll meet that other girl again, and play a weird
game. Just use your head! Follow the patterns she'll throw at you
with lasers, follow her moves, and you're through. After this, save
the game! You're almost done...
Midboss #3 - Final Crystal Guardian - This huge machine tower
is a difficult boss indeed. Use your master magic to fly around,
avoiding the energy shots it flings at you, and when you see a
small blue crystal, strike it. It first fires electricity and
energy beams, and, after injuring a lot, it starts shooting fast
red beams that paralyze you. Stay cool, and after a while (quite
a while) you'll finish it off.
Now you meet the boss and discover an interesting plot twist,
and after you friend gets shot, jump your way outside and you'll
meet Kojiro again. Now, you have to jump like hell upwards, and
then you'll battle him and the final boss at the top of the tower.
Get ready...
Final Boss - Kojiro and the Big Ugly Thing
This huge bugger is hard as hell to beat. Keep jumping and hitting
his nose while avoiding all the stuff he tosses at you (easier
said than done!). Once he turns red (ooh he's pissed) stay under
his head to avoid his powerful attacks. He'll eventually combine with
Kojiro and wage a final battle. In this form his attacks all cost an
unholy amount of damage; avoid all of them if possible. He fires out
elemental attacks at you; avoid them, then, once he pales down use
your get-in attack then slash the big orb. After a long battle, your
archrival finally falls.
Now sit back and watch the ending, you've earned it!
This site is created and maintained by Ivan Stefianto